Devin Good
Devin Good
3D Environment Artist @ Flyover Zone
Indianapolis, United States

About

Environment Artist with a focus in Virtual Reality modeling, texturing, and design.

Resume PDF

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Skills

3D ModelingHard Surface ModelingUV MappingPBR TexturingGame DesignIllustratorPhotoshopPrintmakingLighting

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Mixer
Quixel Mixer
Photoshop
Photoshop
Illustrator
Illustrator

Productions

  • Bi logo resized
    • Video Game
      Batteries Included
    • Year
      2019
    • Role
      Designer, Environment Artist
    • Company
      Shadow Shrimp Studio
  • Screenshot %284%29
    • Video Game
      Hoosier VR Cade
    • Year
      2018
    • Role
      3D Modeler
    • Company
      Mark Cuban Center for Sports Media & Technology

Experience

  • 3D Environment Artist at Flyover Zone
    Indianapolis, United States of America
    February 2021 - Present

  • Associate Environment Artist at NIIT Limited
    Remote, United States of America
    June 2020 - February 2021

    Due to Covid-19, Regatta VR was acquired by NIIT and I was brought along as a Part-Time Associate Environment Artist. My primary responsibility is to create structural housing kits based on different photo references.

  • Environment Artist at Regatta VR
    Bloomington, United States of America
    May 2019 - June 2020

    • Primary consultant for 3D asset estimations, asset creation, and final optimizations for mobile VR headset delivery to Fortune 100 companies.

    • This role folded all responsibilities from my apprenticeship along with a more client facing interaction in establishing the design of courses, product timeline, pipeline, and final delivery in person to clients.

  • 3D Art & Design Apprentice at Regatta VR
    Bloomington , United States of America
    January 2019 - May 2017

    • Created 3D environments based off of client specifications for mobile VR headsets

    • Environments were modeled and UV’ed in Maya, painted and light baked in Substance Painter, then assembled in Unity. Animations and UI were done in Unity.

  • Environment Artist at Shadow Shrimp Studio
    Bloomington, United States of America
    November 2017 - Present

    Environment Creation: Initial Design, Modeling, Optimization, Texturing, Engine side Lighting

    I work with a small rag tag team of local developers from Bloomington, IN. We are creating a VR game for the HTC Vive to be released on Steam in Q4 of 2019.

  • 3D Art & Virtual Reality Game Design Intern at Mark Cuban Center for Sports Media & Technology
    Bloomington, IN, United States of America
    April 2017 - May 2019

    Intern-

    Creating Virtual Reality and Augmented Reality games/experiences for Indiana University Athletics