Hello! I specialize in working with Technical & Environment Artist with a focus in Mobile and VR Environment Creating including modeling, texturing, and engine side optimizations. I am currently available and searching for my next opportunity!
- Environment & Technical Art Pipeline Owner
- Taught model & texture optimizations to an international team of artist to make mobile applications and VR games for the education market. Launched 6+ DLC packs of new historically accurate locations.
Due to Covid-19, Regatta VR was acquired by NIIT and I was brought along as a Part-Time Associate Environment Artist. My primary responsibility is to create structural housing kits based on different photo references.
• Primary consultant for 3D asset estimations, asset creation, and final optimizations for mobile VR headset delivery to Fortune 100 companies.
• This role folded all responsibilities from my apprenticeship along with a more client facing interaction in establishing the design of courses, product timeline, pipeline, and final delivery in person to clients.
• Created 3D environments based off of client specifications for mobile VR headsets
• Environments were modeled and UV’ed in Maya, painted and light baked in Substance Painter, then assembled in Unity. Animations and UI were done in Unity.
Environment Creation: Initial Design, Modeling, Optimization, Texturing, Engine side Lighting
I work with a small rag tag team of local developers from Bloomington, IN. We are creating a VR game for the HTC Vive to be released on Steam in Q4 of 2019.
Intern-
Creating Virtual Reality and Augmented Reality games/experiences for Indiana University Athletics