Technical Artist with a focus in Virtual Reality modeling, texturing, and optimization.
• Primary consultant for 3D asset estimations, asset creation, and final optimizations for mobile VR headset delivery to Fortune 100 companies.
• This role folded all responsibilities from my apprenticeship along with a more client facing interaction in establishing the design of courses, product timeline, pipeline, and final delivery in person to clients.
• Created 3D environments based off of client specifications for mobile VR headsets
• Environments were modeled and UV’ed in Maya, painted and light baked in Substance Painter, then assembled in Unity. Animations and UI were done in Unity.
Environment Creation: Initial Design, Modeling, Optimization, Texturing, Engine side Lighting
I work with a small rag tag team of local developers from Bloomington, IN. We are creating a VR game for the HTC Vive to be released on Steam in Q4 of 2019.
Creating Virtual Reality and Augmented Reality games/experiences for Indiana University Athletics