As Lead Environment Artist for an educational game company I was responsible for:
-Pipeline Creation
-Team Management
-Platform Specific Asset Optimizations
My team would receive photogrammetric models, high poly models, and V-Ray 3DS scenes and goal was to create optimized environments running on VR/Mobile Platforms. We used game art techniques such as Retopology, High-to-Low Baking, Trim Sheets, Texture Atlases, and Engine Side Optimizations like Instancing, LOD's, Culling, RGB Texture Packing, and Custom Shaders. Project Built in Unity 2019 URP.
Photogrammetric Models & V-Ray Scenes:
Mohamed Abdelaziz
Optimization Modeling:
Devin Good
Additional Modeling Work:
Sam Bolano (3D Artist)
Level Design & Unity Optimizations:
Devin Good